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3 4 ball betting


3 4 ball betting

To get a sense for the kind of on-course wagers Erick Lindgren has been known of this feral game, which requires at least three players. Our gambling expert explains what a 3-ball bet means in golf and shares their strategy Here's what the odds were for the 3-ball matchup. Gambling and golf are two loves for many golfers. How it works: Nassau breaks an hole match into three matches: one for the front. BETTER WORLD MARKETPLACE SOFA

Each team receives a dot for a birdie, closest to the pin on a par 3, or a bunker save. You assign a dollar amount for each dot, and at the end of the round the team with more dots gets paid out on the difference. Some people like to play with presses, which is a double or nothing bet if you are down by over 2 holes or more.

They can be optional or automatic. Skins This is probably the other most popular game, and the rules are pretty straightforward. Each hole is assigned a dollar amount, or a skin. The kicker here are the carry overs. If you end up tying on any holes the skins carry over. You can also add kicker skins for birdies, sand saves, and closest to the pin. In Vegas the scores of each player on a team are paired, and then matched up against the other team. For example, if I scored a 4 and my partner scores a 6 we would have a If the other team had a 5 and a 6, they would score a Therefore, we would win 10 points on that hole.

You can assign a nickel, dime, or quarter for each point to make it more reasonable. Some people also cap the losses at 10 points for each hole. Before the match starts you establish a playing order. This will rotate each hole, with the next player in order having honors. The wolves can either choose to go at it themselves, and take on all 3 golfers, or choose a partner for the hole. If you choose a partner is must be immediately after their tee shot.

You then play the hole as a best ball format, and the lowest score from each team determines who wins the hole. Contributing to a honey pot is usually optional; only those that pay in are eligible to win anything at the end. Honest John Before the round starts, members of your group each put an agreed-upon dollar amount into the pot.

Each player predicts the score they will shoot for the round, and writes it down. At the end of the round, they compare their actual score to their predicted score. Who came closest to shooting his or her predicted score? The golfer who did wins the Honest John pot. Horse Race - See Shoot-Out.

In the Bucket Another name for Eliminator. It's a best-ball tournament in which every fourth hole one golfer is "in the bucket" - his or her score must count as the team score on that hole. That's because on each of the three preceding holes, the player whose low-ball score counted as the team score is "eliminated" he still plays, but his score can't be used. After the fourth hole, the rotation starts over again with all players eligible.

Jack and Jill When a tournament is called a "Jack and Jill," it means that it is a team event in which men and women are paired together to form the teams. Joker's Wild A tournament format for 4-person teams that involves the use of suited playing cards. Start by drawing cards so that each team member is designated by a different playing suit heart, diamond, spade, club. What next? Version 1: Once on the green, golfers find a playing card in the bottom of the cup.

The suit of that card determines which team member's score counts on that hole. Is it a heart? Then the golfer who is the heart must provide the team score on that hole. Version 2: All golfers complete a hole and then, on the next tee, see the playing card that tells then which suit applied on the previous hole.

A joker means that the lowest score among the team members is used. Some tournament organizers will use two suits per hole, combining the scores of two team members. Last Man Standing - Another name for Flags. Lone Wolf - See Wolf.

Long and Short A format for 2-person teams. The name explains the game: One member of the team plays the long shots drives and approaches , while the other member of the team plays the short shots pitches, chips, and putts. Long and Short can be played as team vs. In order to avoid potential disagreements between teams over which player should play certain shots, it's advisable for the Long and Short tournament organizers to set specific yardage that delineates the "long" and "short.

If you have the low score on a hole that is, for example, yards long, then you win points. Win a yard hole, and you get points. No points are awards on holes without an outright winner. Set the point value carefully, because their might be 7, points total at stake, depending on yardages. Low Putts Can be a tournament format or a side game. Low Putts tournament: In a Low Putts tournament, you throw out all your other strokes and only count putts. And the golfer or team with the fewest putts is the Low Putts winner.

Low Putts side game: Before the round, agree on the value of the bet each member of your group puts in an equal amount , and after the round count putts. The golfer with the Low Putts wins the pot. Luck of the Draw Betting game for a group of golf buddies that combines golf and poker. Start with a full deck of playing cards per participating foursome, and with each participating golfer ponying up his or her share of the pot. Then, throughout the round, cards are dealt out depending on each golfer's score on each hole, in this fashion: If you make par, you get one card.

If you make a birdie, you get two cards. If you make an eagle, you get three cards. At the end of 18 holes, the golfer who can make the best 5-card poker hand wins the pot. Mutt and Jeff Tournament format or a side bet in which the focus is on par-3 holes and par-5 holes only.

The round of golf is completed, then the total net score for each player or each group on the par-3 and par-5 holes is recorded. The low net on those long and short holes is the winner. Talk your opponents into a No Putts bet. Keep track of putts throughout the round. At the end of the round, throw out all the putts. How many strokes are left? That's your No Putts score.

That means holes one, six, seven, eight, nine, eleven, sixteen, seventeen and eighteen. You play the full course, but only count scores on those holes for your NOSE score. As a tiebreaker, low putts on the N. Oozles and Foozles Oozles are good, foozles are bad, in this bet played on par-3 holes.

Version 1: Closest to the pin on a par-3 wins the oozle worth one betting unit if he holes out in two or fewer putts. But he gets the foozle - the loss of one betting unit - if he 3-putts. Version 2: Closest to the pine on the par-3 automatically wins the oozle - unless he then 3-putts or worse, which loses him the foozle.

Want more action? Extend Oozles and Foozles to all holes, not just par-3s. Par Or Out As a tournament format, golfers drop out as they make a score higher than par or net par. The last golfer standing is the winner. As a betting game, the golfer in a group who goes the longest without making higher than par or net par wins the bet.

Perfecto - Same as Hogies or Hogans see above. Pink Ball - See Yellow Ball. Pinnie or Polee The pinnie a k a polee is a side bet that is automatically won by achieving one of two things different groups use one standard or other : Making a putt that is longer than the length of the flagstick; or stopping an approach shot inside the length of the flagstick. Rumpsie Dumpsie - Another name for Shoot Out. Scruffy When "scruffies" are played, a golfer in a group can invoke a scruffy bet after any one of his drives, good, bad or otherwise.

But scruffies are not automatic, and the other members of the group can decline to accept the bet. If the bet is accepted, the golfer who issued the scruffy is betting he'll make par on the hole. Therefore, scruffies are traditionally issued and especially accepted following poor drives. Scuffies A "scruffy" is a side bet that automatically pays off to any golfer who makes par on a hole after hitting the cart path.

Usually played in combination with any number of similar side games. Seve Another name for Arnies, except that this name pays homage to Seve Ballesteros. To win the Seve bet, a golfer must make par on a hole without ever being in the fairway. Seve's are typically played in combination with other similar side games. Shazam A betting game played on the putting greens in which golfers bet on the chance that another golfer will 3-putt.

Once a golfer has reached the green and at any time before he putts, one or more of the other players in the group may call out "Shazam. If all three other members of a four-ball Shazam the putter, then the putter has a bet with each of them. The outcome of the bet varies depending on how many putts the Shazammed golfer then takes: A 3-putt results in the golfer who was Shazammed losing the bet. If he 4-putts, he loses double the bet.

If he 1-putts, he wins double the bet. If he 2-putts, no money changes hands. A player may also Shazam himself if he is outside one flagstick-length from the hole, thereby forcing a bet with all other members of the group. A golfer who Shazams himself wins the bet by 1-putting, but loses double if he 3-putts.

Sixes - Another name for Round Robin. Skirts You know how some charitable golf tournaments sell mulligans before the tourney tees off? You buy three of them. You now have the right, during the tournament round, to tee off from the forward tees three times during the round.

Stealies Used in conjunction with a closest-to-the-pin contest or bet. When stealies are in effect, the losers of the closest-to-the-pin get a chance to steal away the prize or wager. Say a group has agreed to a KP bet on each of the par-3s during the round. So Golfer C wins the bet.

But A, B, and D can steal away the bet if one of them then birdies the hole and C does not. The birdie can be holed from anywhere on the course chip-in, etc. The KP winner can still keep the bet, however, by making his own birdie. Strike Three At the end of your round of golf, look over your scorecard. Find your three highest individual hole scores Add up your score without those three holes, and that's your Strike Three score.

Low score wins. Sundowner A term for any golf tournament that is played in the late afternoon, but mostly applied to 9-hole tournaments. Especially when those events are part of a golf league's weekly schedule. Sometimes the term "sundowner" is applied to such leagues themselves, as in a "sundowner league. Either way, it involves 2-person teams on which the players switch balls following the tee shots, then play out the hole using those balls. After the drives, Player A walks to Player B's ball and plays it from there into the hole.

And Player B takes over A's tee ball. Use the combined score of both golfers, or the one low ball of the side. There are two ways the format is played most commonly: With teams of three or more, or in individual competition, a T and F tournament counts only scores recorded on holes beginning with "t" or "f.

With 2-person teams, one person's scores are used on the "t" and "f" holes, the other partner's scores are used on the remaining nine holes. Threesome A Threesome match is one in which one golfer competes against a team of two golfers, the team of two playing alternate shot. The Train In The Train, points are awarded to a golfer who makes par or better: Par - 1 point Birdie - 2 points Eagle - 5 points Obviously, you want to finish the round with the most points to win the tournament or the bet.

But if at any point in the round you make two bogeys in a row - or one double-bogey - you lose all your points and start over again at zero. After the round, tournament organizers randomly draw three numbers from 1 through Those three holes are thrown out. Golfers add up their scores on the remaining holes, and those are the scores for the round. Version 2: More often a bet, at the end of the round each golfer throws out her three worst scores of the round.

Add up the 15 remaining. Thirty-Nines - Another name for the Chicago format. Triples A format or bet for groups of three golfers. A point value is assigned to a player's standing on each hole: 6 points for having the best score on a hole; 4 points for the middle score; 2 points for the worst score. For ties, the point are added together and divided by the number of players tied.

Two examples.

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